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Houdini building generator

houdini building generator Format: HD 1920x1080 Each C4D version or Build is “locked” to a specific Houdini Engine Version, as the Plugin is compiled agains that Houdini Engine version. Procedural Building Generator in Houdini. Everything, with a couple of exceptions, you create in Apr 17, 2017 - Explore HoudiniRef's board "Houdini - Flip - Ref" on Pinterest. Procedural Treasure. Below is a series of sculptures showing some of the variations that this setup can create. Procedural City Generator – Houdini We were assigned the task of creating a procedural city or garden digital asset in Houdini in our second term. All of the geometry was procedurally modeled in Houdini. Houdini generator for automatic level creation! High-quality modular static meshes. The channel is called "Go Procedural". 5 - Houdini Procedural City Generator. The Web version will be used as the live logo generator and to generate the mid-to-low quality logo assets. Home » Building Generator. In this video, you will explore the final asset and its key features. This is a very practical tutorial that will tell you everything you need to know about the different types of geometry you can create and when you might want to use them. Unreal Engine 4 Scene. This asset lets you quickly block out a building with a wide range of parameters including custom curve input for the building shape and modifiable window tile textures. Of course the final renders and the files are in . Digital. Cinema 4D, Houdini, Redshift, Octane training. In this lesson by Simon Verstraete, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal. I could blockout out a simple layout with cubes in Unreal Engine and the Houdini tool will build a City out of it. But been busy with doing my personal teaserfilm 'Tether', which includes a lot of electricity type effects. 2:24. Be also sure to check out my profile on Twitter for more updated projects and generally what I've been doing lately. This is the first of a many releases. your username. Houdini Blog #28: City Builder part 03 This post will continue on the city generation. While it has modeling and animation toolsets, Houdini is mostly used for visual effects work. I decided to go with procedural city may because I was creating a procedural building generator in C++ and OpenGL simultaneously. -Mini Curso Houdini Que es procedural y por que es importante Houdini – Intro to Modeling – Procedural Girder Tool Chap – 01 Free 3D houdini models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. Last You just push a few buttons and boom an entire building pops out. The quickest way to build your map is to start with an image (e. Main part of the waiting is because of the meshes which need to be imported from Houdini engine to Unreal. >> See Also: Working With Pivot Painter In Houdini Time is precious. cmiVFX - Procedural Lake House Building Creation in Houdini Volume 3 Duration: 3hr 30m | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 1. Water Droplets How To Introduce Yourself Pumpkin Modeling Python Tutorials Graphics 3d Tips Houdini Pipe Setup Can be further Random seed generator assures each building stays unique; Add panels to create more variations; Master material for the whole Houdini Procedural City Generator As part of our CGI Tools module I was required to make a Houdini Digital Asset which would allow the user to create a city. About Cargo subcommand for building Houdini plugins. 4. LODs: NO. If you’re looking to build a realistic model of a city, Houdini’s 3 OSM Plugins: OSM Importer, OSM Filter, and OSM Buildings allow you to pull data from the Open Street Map database (a global open database library), and then generate 3D extrusions based on the real-world map data. Using VEX in VEX COPS. My city generator allows the user to create a terrain which can be adjusted depending on how much noise the user wants and allows them to colour it as needed. Houdini tutorial where you learn how to make a house generator based on modular models. Master Project: “Paint Weathering System” (Houdini 8. “Keep in mind that this is one way to make a house generator and there are multiple ways of approaching a house generation,” pointed out the artist. Houdini HIVE - Education Edition. NOTE: See Houdini’s requirements for computer specs. Do this interactively and customize the buildings via Assets for new and unique structures. Houdini Level Building Tools Showing off Houdini Terrain, instanced asset scattering, procedurally created rocks, and a flowmap made in Houdini – all integrated using Houdini Engine in Unreal 4 Posted on October 10, 2017 April 17, 2018 Once you have the Houdini assets you are able to build levels faster and with more control. This Toolset contains a several Assets which generates city just from curves! - Watch the video in preview to better understanding how it works. At some point, we thought it was kind of ridiculous and we decided to make a huge underground city. Point Cloud Generator 3. Houdini Building Generation Buying expensive software to generate cities? Well now you can create buildings dynamically right inside of Houdini. Nebula Journey. I used the SOP network and VEX language for the tool. Ability to build level of any size. So, I have the brick walls generator, the Venetian windows generator, the rooftops generator, etc. Building Generator is a procedural building generator script for 3d Studio Max. There are multiple ways of creating something similar like this. Tutorial goes in to detail on how to build the assets and how you could expand on top of it. You can use parameters like branch lenght, leave size, trunk size, different seeds and unlimited possibilties to create trees of different kind and shape. In this way, all the external geometries that enters in Houdini (The assets) are reexported as single points. To run the script, click on "Maxscript-->Run Script--->Then click on the file. Usual bake time is a few seconds. Home › Products tagged “Building Generator” Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes. See more ideas about houdini, houdini vfx, pyro. Recommended Houdini Addons Game Tools. 5, followed by a tutorial on creating hair in Houdini (jump straight to page 2 to create hair in Houdini, and follow the links opposite to jump straight to the section you're after). The two parts of the network challenge each other resulting in higher quality outputs which are difficult to differentiate from the original images. Procedural Car Houdini. 0 TypeScript Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’ Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A simple brick texture works well as the example, allowing Fabricio to walk through the process of building one, noting elements of the network along the way. The buildings themselves could separate custom meshes instead… Creating Level and Map Generator with Houdini Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. I began with simple LSystem but after certain suggestions I decided to try something new and after a lot of research on L-Systems and its applications I zeroed down on a SIGGRAPH paper “Procedural Modeling of Buildings”. hip , . I can recommend to take a look at the Houdini Vimeo channel if you want to start with Houdini. Chapter Videos: 1. mesh, vfx. He released its Houdini asset over here. Introduction to Camera Solve 2. The script will work in 3d Studio Max 9 SP1 and above. I need to model more things to add more variations, like windows, air conditionners, chimneys, antennas, make real textures with cops, and I'm thinking about a way to add some buildings inside the hole of the block, to make it more realistic and believable. By the way this reminds me of Tyson Ibele's old school building generator tool in 3dsMax. A simple brick texture works well as the example, allowing Fabricio to walk through the process of building one, noting elements of the network along the way. Feel free to share any thoughts and feedback on the video! It enables me to make each building different and get a nice variation in a whole block. The tutorial is for intermediate users of Houdini. Houdini is a package for authoring procedural content generation tools. A Procedural pillar / column generator for your game / projects. Procedural Tent Generator in Houdini Building animated tents with Vellum in Houdini. 12 FBX exports of a few configurations also included. Copying shapes on the sides . Before jumping right into CSS Houdini, let’s first understand what the word Houdini means. Even though the example in link is done in … helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects. He has worked on over 25 movies and television shows, with some of his more recent credits including Shazam!, Ad Astra, and Spies and Disguise. So, I have the brick walls generator, the Venetian windows generator, the rooftops generator, etc. You cannot place each and every piece of a city by hand, there are hundreds of them, if not thousands. Futuristic Car Generator Houdini. Houdini Procedural Game Dev. I want the result to look similar to the one in link. World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow. This first step intend to make you think of Houdini COPs and VEX COPs not as a simple compositing tool but a procedural pattern generator. 38:25. This was build within an 1 hour using the tools I have made. The Houdini Education Program is honoured to support these institutions as they educate young artists and congratulates them for their hard work. The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugi n. Maybe that can give you more insights too! The tools you build in Houdini are called Digital Assets and can be used both standalone or as part of a larger procedure or digital asset. As well as learning the art of utilizing Houdini’s full power to create complex ecosystems, the workshop also includes lessons on optimizing and speeding up workflow by building procedural tools and harnessing the power of VEX, Houdini’s native programming language. So far I have a Level generator that builds a level around a spline. Index: 00:00 You can change the minimum building size, and the sidewalk size with 'shrinkSpacing' Animation - Generation will be faster if you untick 'Animate', but note that this will swamp the UI thread so you won't be able to pan, zoom, or retry until generation has completed. It requires some vex knowledge as usual but it can be followed easily using the help docs to get info on some of the functions. You will learn about the techniques being covered in this tutorial series and how they are being applied to the crate. Castle Builder Video. The system, when complete, will allow you to generate random and varied looking sci-fi buildings instantly. Contribute to ketnipz/houdini-hash-gen development by creating an account on GitHub. So what are we trying to . This allows technical directors to package and export systems as Houdini digital assets (HDAs Web based hash generator for Houdini. See more ideas about houdini, houdini vfx, tutorial. storybook 0 58,964 10. This Project is a Work in Progress and only available to private Clients atm. Leveraging Houdini’s COPs or Compositing Operators, Fabricio shows the method for creating a generator that allows you to change almost all attributes of the image procedurally. The city generator is a houdini digital asset that helps the user create procedural cities. It takes multiple curves which define the outline (building perimeter), cross section of the roof and joint sections. Poof! This is also where materials can be adjusted/swapped. Finished building this custom generator in Houdini today. This is what makes the project endlessly expandable. My bad was just checking again the various maps before posting and discovered the original height map was indeed the attached 32 bit image Landscape_sop with 19774 unique colors (attached also the Albedo map), but when creating the heightmap with Houdini resulted in the attached Terrain_H 24bit image but with 256 unique colors, even telling Houdini to create a 32bit file. Jun 24, 2019 - R&D, Pyro, Vex, simulating, destruction, procedural gen. From Boxes to buildings As some of you already know from previous blog posts the buildings are pre-baked with the building generator. See a full list of credits for SideFX’s 2020 Houdini games reel (In the Vimeo description: click ‘Read more’ to view them) Set up a brutalist building geometry template in Houdini to get arbitrary variations, with the Building Generator tool from SideFX Labs; 3D World #235 DISCOVER VIRTUAL CINEMATOGRAPHY You don’t need a big studio to create virtual cinematography scenes, just the usual tools you might have as a 3D artist #241 Review: Houdini 17 Banshee Free Video Tutorial : City Building in Houdini with OSM Data Learn how to create a city block using data acquired from Open Street Map [OSM]. building houdini Modules Parametroc procedural. Re-Topo Ground Wall 5. youtube. Trying to recreate a building generator in Houdini. The good thing is that you can have ANY number of Houdini Builds installed at the same time, so crete your assets with 15. otl format which are perfectly usable with both commercial and non-commercial versions of Houdini. It's used Houdini - Electricity Generator Tutorial In this in-depth tutorial, Tim van Helsdingen will teach you how to build an electricity generator asset inside Houdini for creating customizable electricity effects. 2. com/watch?v=MwFARaaTLW4Houdini tutorial where you learn how to make a house generator based on modular m In this video, you will learn how to use a building generator asset. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. You can use parameters like branch length, leave size, trunk size, different seeds and unlimited possibilities to create trees of different kind and shape. 2). Houdini is a digital VFX program with many similar features as other compositing & 3D tools. Sean is a VES Nominated Procedural Environments Artist currently working at Blue Sky Studios. . Computer Animation Project: Procedural Building Generator (C++/OpenGL) Group Project:… Modules: Computer Animation Techniques and Tools-Included: Maya, Renderman, Houdini Programming for Graphics-Included: C++, OpenGL Computer Animation Theory and Practice Rohan Dalvi has created a tutorial pack that covers Building terrains in Houdini. g. You can activate gravity as force and make the whole system interact to Houdini forces. Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. Client work. Labs Cable Generator – Given a curve that represents the high ‘pin’ points and low ‘sag’ points of a cable, this sop will generate sagging cables, with user definable cable count, shape, colour. The setup uses real world scale units which are in meters. Procedural Building Generator in Houdini 05. 6 GB Gnomon Workshop has announced Creating Procedural Environments in Houdini, its latest online class. hip , . Procedural Building Generator Based on L-Systems Again this is one of those projects which I am proud of. We suggested building the entire logo generator on two different platforms - one on the Web and one in Houdini Fx. First up in this post are some general tips on using the new tools and functions found in Houdini 17. You have to download in a format that works with the OSM tools in SideFX Labs. Install Houdini Engine: Link A set of modular elements with customizable materials to create sci-fi levels of any size from tiny corridors to large sci-fi halls. helloluxx offers high quality training and resources for the visual effects and motion graphics industry. You will learn which information is available and how to trim it down to only the geometry that you need to create your city. An in depth look at the Geometry Primitives that can be used as basic building blocks in Houdini. Official Landing Page > - start here, how to install, list of the tools; Updates / Release Notes (SideFX forum) > - subscribe to this topic for new tools/updates emails; Support forum with resources for new tools > - give feedbacks / ask questions here, many tools have dedicated topic, use the search Heavily inspired by the beautiful sculptures of David Umemoto, I set out to build a procedural structure generator in Houdini focused on using elements from brutalist architecture. I started this project in November 2017, and was discontinued in late December. a sketch on paper) and then build rough shapes in Houdini. Houdini Digital Asset. The final chapter covers how to build a procedural shader to shade and render the terrains. Toon Car Generator WIP. As I have the base of the building generation, next part will be placing buildings around. Some of the major topics covered in this course include using python to import files from disk, read from and write two files outside of Houdini, work with Python modules, building node networks automatically in Houdini, and to develop the technology required to automate the city generator system. A tool that helps us build visually varied streets and city districts, with just a simple click of a button. Find this & other Modeling options on the Unity Asset Store. 1. Houdini回。取り上げるのは、Labs Building Generator(SOP)と、Labs Building Generator Utility(SOP)の2つ。セットで使うノードです。 Houdini Procedural City Generator As part of our CGI Tools module I was required to make a Houdini Digital Asset which would allow the user to create a city. If you didn't had time to watch the +30min house generator then this one will give you a good idea on how you can make one City Building with OSM Data – Generate the Buildings To City Building in Houdini, The first step is to acquire the OSM data from the website. The training comprises of 5 projects that will cover techniques to create a variety of terrains. My city generator allows the user to create a terrain which can be adjusted depending on how much noise the user wants and allows them to colour it as needed. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster. 1 Incorporated interaction with rigid bodies. And from the YouTube comments he sounds very open to help if you send him a message. Extruding And Fusing 7. Using VEX in VEX COPS. Instead let SceneCity do the boring work for you (like instancing and positioning objects), while you keep the fun creative part (like modeling and animating). 1 to Houdini 15. Join Scott Pagano for an in-depth discussion in this video, Procedural building generator HDA and CINEMA 4D, part of Houdini Engine for Cinema 4D and Maya. Banner simulation in Houdini Houdini is the number 1 3D application used in VFX, 3D animation studios, and Game studios, Houdini can create high quality effects like water, explosions, fire, and sand. Roof Generator - Houdini 12. Note: I'm am using just one workflow for building a procedural house generator. Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes. IGAD student Anastasia Opara has created a procedural building generation tool using Houdini that generates objects based on a list of user-controlled settings. This is amazing, I can't imagine the number of algorithms involved for doing this (procedural city), I enjoyed it really much, the way the program solves the city blue print (blocks, streets and bridges) to decide later for the building placement as well as the randomness for tall buildings to populate the given map. Building the GroundWork 8 CSS Houdini | In these series of blogs, we will talk about Houdini - the new era of CSS. Hope it will inspire more people to try it and adapt for their workflows. Number of Meshes: 55 Feb 15, 2019 - Explore Hung Michael's board "Houdini", followed by 152 people on Pinterest. Houdini FX AssetsWith the procedural modeling tools for Houdini your creative vision becomes even more powerful with our tools. In my case, while building “yet another cable generator” (Example that I’m showing here is like a 100x simplified version of my full cable generation system), I got more than 4x increase in speed when using compiled blocks. Houdini Building Generator This is a project from the internship and it is made to create a city from far sight in Unreal Engine 4. The Houdini version will be used as the R&D tool to refine the look and to generate the high quality logo assets. The most complex map that I made, took me between 10~25 min. Correctly layering shapes (snapping) on top of the existing shapes. Finished building this custom generator in Houdini today. This information will be processed using three tools from SideFX Labs combined into a Houdini Digital Asset that can be loaded into UE4 using the Houdini Engine plug-in. Been a while since I uploaded any tutorials. This was my Houdini CGI Techniques assigment at BU. 5 This asset is a procedural roof generator. Alchemy, you get the best Hollywood production shots for a fair price, for example the Quake destruction shot from the movie 2012 re-created. You don’t have to worry about creating a convincing forest if you have 3 or more different kinds of trees. I guess my setup was fast already without compiled blocks ( I tend to use a lot of VEX and do things in an optimal All of the geometry was procedurally modeled in Houdini. Easy to combine elements with grid snap; Suitable for top-down view; Texture Sizes: 37 textures from 32 to 2048 pixels; Collision: Yes, custom, automatically generated. Get the BuildR Procedural Building Generator package from Jasper Stocker and speed up your game development process. The city generator is a houdini digital asset that helps the user create procedural cities. “These are great to make cities in the background of a game or film,” Verstraete says. 3. It allows for quick population of areas with modular buildings and exporting them to Unreal Engine 4. This is done via the building generator utility node hand placed overrides tab. That’s basically one of the ways modern studios use to generate those gigantic open cities. Easy peezy What you're looking for is Houdini. The user had options to generate roads using maps,paint positions of building really fast,sculpt the ground mesh and adjust the size and rotation of the buildings. From start to finish we create a curve driven building creation tool in Houdini 16. Hope it will inspire more people to try it and adapt for their workflows. Procedural Building Generator. You can construct tools in Houdini like a building generator or level generator and no longer need to use up licenses to include them in your software at runtime. Thats why each building is exported in two files: - The geometry generated in Houdini - A point cloud with transform and ID attributes. Substance Labs Building Generator Utility – Create base modules to use with the building generator, as well as override base module behavior. In the course we will cover highly procedural approaches to creating a curve tangle generation tool and a particle flow simulation tool, while implementing our own particle system and particle forces from scratch all without the use of a Houdini FX license. Creating a base shape with a certain size on the x an z. otl format which are perfectly usable with both commercial and non-commercial versions of Houdini. Here I place this exquisitely modelled section where it needs to be in the world, then with the building utility node updated the center and size sections. Vertex Count: 4 to 1,619. The user had options to generate roads using maps,paint positions of building really fast,sculpt the ground mesh and adjust the size and rotation of the buildings. Houdini takes over 3. Leveraging Houdini’s COPs or Compositing Operators, Fabricio shows the method for creating a generator that allows you to change almost all attributes of the image procedurally. The buildings themselves could separate custom meshes instead… Houdini回。取り上げるのは、Labs Building Generator(SOP)と、Labs Building Generator Utility(SOP)の2つ。セットで使うノードです。 Tree Asset generator is a ideal asset for the creation of trees of different kinds. After seeing the true potential of the project, I wanted to develop everything as a standalone feature that would be used in the final thing. Some Test Buildings created with my Building Generator Modules for Houdini. Fusion Generator. Export/Import Into Houdini 6. You will need 45 gigs of free space for geometry cache and minimum of 16 Gig of RAM. Building Generator Test. Maya 3D Assets Here on Insect. Of course the final renders and the files are in . So I figured i'd make a extensive tutorial on how to make a electricity generator HDA. Technical/Houdini Artist Simon Verstraete shows how to create a sci-fi building generator inside of SideFX Houdini. previous next Houdini Tree Generator by Maik Donath in Game Assets, Resources Tree Asset generator is a ideal asset for the creation of trees of different kinds. You can also This is the archive of a development log compiling the progress of a procedural building toolset designed in Houdini. Duration: 489 Minutes. Houdini-Based Building Tool for UE4 & City Project Though we are a team, we often work separately whenever we get free time to do things on the side. Graduation Demo Reel - Procedural FPS Level Design (Houdini-UDK) Randel Pryor. Tutorial mentioned in the video: https://www. Cables (Powerlines) - which eventually turned into a more complex Electric Poles generator tool City generator - including roads, sidewalks, houses and skyscrapers Houdini and Unreal Engine Welcome! Log into your account. Random Building Generator? 21. The Generator transforms the input image to an output image; the Discriminator tries to guess if the image was produced by the generator or if it is the original image. Keep in mind that this is one way to make a house generator and there are multiple ways of approaching a house generation. He covers aspects such as the new height field tools introduced in Houdini 16. [ #Houdini #Modeling #Simulation #Tutorial ] In this houdiniPill we'll build a maze generator in VEX using the recursive backtracker algorithm. … Houdini Explosion Asset v1. Houdini 17. Generator is very useful when to use in game engines like Unreal engine 4. your password Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes. “Photo of one of the level I build. The building generator can be made aware of this, and won’t try and put modules in that region. Uses Houdini Engine, so it can be used in UE4, Unity etc. The tutorial is for beginners and intermediate users of Houdini. The spline can be controlled in UE4 and there are parameters to get some control over the placement of the models. Super excited about possibilities procedural workflows bring to us. The 8-hour course, split over 10 chapters, is taught by environment artist Wojtek Piwowarczyk who demonstrates a procedural approach to environment creation and discusses the advantages of using a non-destructive workflow to be able to change Subsequent builds will use the cached generator, unless cargo hdk --clean is run, which clears all build artifacts. MicroCity – City Generation Toolset for Houdini A few Plugins for Houdini to generate Buildings and Cities. Procedural Vehicle. Patching Geometry 4. This was my Houdini CGI Techniques assigment at BU. ProGen - Procedural Building Generator This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Unreal Engine 4 Scene. 5 and load them using the “allowed” Engine. It now is used by Big Game studios, they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity. It can create various types of pyro FX from a candle flame to a bomb explosion or water from raindrops. See more ideas about houdini, flipping, waves. 5 and deploy the finished asset into Unity using the powerful Houdini Engine!The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes. Generate unlimited number of tenement buildings using this generator to populate your 3d scenes Houdini 18 indie and below. Another thing to highlight is building forest areas. It's light, and more flexible on retakes. A big inspiration was the videos of Houdini at GDC were they procedural generate levels. This is what makes the project endlessly expandable. Here is a small Video on it. Super excited about possibilities procedural workflows bring to us. The Houdini HIVE Education Edition brings together students and faculty to showcase a variety of techniques used to create quality CG artwork in schools around the world. Dwaine Lynda. Houdini means, an expert in the art of escaping. This asset is used as part of a virtual production toolset created using the Houdini Engine and Unity. The tutorial was created for beginners and intermediate users of Houdini. Feel free to build on it. House generator made in 2 minutes. They include Borderlands developer Gearbox Software ‘s geometry-destruction system, and Square Enix ‘s procedural building generator, but there are also cool layout and map-creation tools from smaller studios. Throughout the lessons we will look at the steps required to build these tools from scratch. After seeing the true potential of the project, I wanted to develop everything as a standalone feature that would be used in the final thing. Houdini Procedural City Building Generator Houdini Procedural Buildings based on Mapbox node This is an internship project from Hoyt Architects and it is made to create buildings from far sight in Unreal Engine 4. This first step intend to make you think of Houdini COPs and VEX COPs not as a simple compositing tool but a procedural pattern generator. houdini building generator